9/3/2023 0 Comments Xcom 2 ini files![]() However if you verify your local files it will often overwrite the changes in all folders. I don't have to redo the changes each time. Some QoL ini edits that I've collected from around the web.įWIW I make my changes in the \Steam\steamapps\common\XCOM 2\XComGame\Config folder, that way when I rebuild the \my documents\xcom2\xcomgame\config folder after mod updates, or for troubleshooting, etc. The commands for altering soldier classes do not work as I directed and I'm not sure how to fix them. Bindings=(Name="C", Command="C_Key_Press | onrelease C_Key_Release", bSecondaryBinding=True)Īpologies to everyone who tried these unsuccessfully. Bindings=(Name="MouseScrollDown", Command="C_Key_Press | onrelease C_Key_Release", bPrimaryBinding=True) Bindings=(Name="F", Command="F_Key_Press | onrelease F_Key_Release", bSecondaryBinding=True) Bindings=(Name="MouseScrollUp", Command="F_Key_Press | onrelease F_Key_Release", bPrimaryBinding=True) Bindings=(Name="Home", Command="Home_Key_Press | onrelease Home_Key_Release", bPrimaryBinding=True) Bindings=(Name="MiddleMouseButton",Command="Middle_Mouse_Button_Press | onrelease Middle_Mouse_Button_Release", bPrimaryBinding=True) Bindings=(Name="Z", Command="Z_Key_Press | onrelease Z_Key_Release", bPrimaryBinding=True) Bindings=(Name="MouseScrollDown", Command="G_Key_Press | onrelease G_Key_Release", bPrimaryBinding=True) Bindings=(Name="G", Command="G_Key_Press | onrelease G_Key_Release", bPrimaryBinding=True) Bindings=(Name="MouseScrollUp", Command="T_Key_Press | onrelease T_Key_Release", bPrimaryBinding=True) Bindings=(Name="T", Command="T_Key_Press | onrelease T_Key_Release", bPrimaryBinding=True) \Steam\steamapps\common\XCOM 2\XComGame\Config\DefaltInput.ini Basically it swaps the MouseScroll commands from ascend/descend to Zoom In/Out: You should be able to use Winmerge to copy and paste these new settings over, be sure to back up your default files first. The following allows you to bind the zoom in/out controls to your mouse wheel (you will only ever need to update it if you verify your XCOM2 game cache from Steam). \Steam\steamapps\workshop\content\268500\844674609\config\xcomLW_AWCPack.ini ALWAYSSHOW=true (Always shows the AWC perk trees). (This adds more people to the avenger as well, purely cosmetic). \Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameData.ini NumClerks_ActOne=5 NumClerks_ActTwo=10 NumClerks_ActThree=15 all at least 30. \Steam\steamapps\workshop\content\268500\844674609\config\xcomgamedata.ini XComHeadquarters_DefaultRespecSoldierDays=0 (choose your difficulty and set this value to 0 if you need to respec your soldiers post 1.3) \Steam\steamapps\workshop\content\268500\844674609\config\xcomcamera.ini MaxTilesCameraCanMoveOutsideLevelVolume=25 (this allows you to rotate the camera further outside of the AO than vanilla (or default LW2) \Steam\steamapps\workshop\content\268500\844674609\config\xcomcamera.ini ZoomedDistanceFromCursor=4600 (this allows you to zoom wayyyy out over the AO) \Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultUI.ini maxvisiblecrew = 30 (adds more active crew members to your Avenger screens, purely cosmetic) ![]() Here are the updated entries that I have tested and am using: So, I have gone back and discovered that my initial edits were messy to say the least
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